Thursday 31 January 2019

Artwork Trial.

I am not a professional artist so it took a lot of time to finish this simple image. I learned that the artwork is never easy and requires the patience as much as the game programming does.


Release v1.0.8 - Apple/Android


  • Added more levels and a new world (Illusion).
  • Added some nice effects on the level transition and main menu screen.
  • Updated the controller touch size bigger for finger touch detection easily.
  • Updated the default weapon particle.
  • Updated the default weapon levels to be an extreme weapon at highest level.
  • Fixed the level balance.
  • Fixed minor bugs.



Saturday 10 November 2018

Release v1.0.4 - Apple/Android


  • Some gems appear on the ground in advance.
  • Added an effect giving off white smoke when a bullet his the wall.
  • Added 10 more levels - Ended up with reordering of the levels of world 1.

Wednesday 24 October 2018

Release v1.0.3 - Apple/Android


  • Added a new background music.
  • Added a new enemy, T-Eugene.
  • Added the game info menu.
  • Added new 5 levels to World 2.
  • Updated background particles of World 2 and enemy explosion particles.
  • Redesigned the default weapon, Fireball Crusher to fire continuously.
  • Redesigned levels due to unrealistically difficulty to clear.
  • Changed the position of the cog button because it is overlapped in wide resolution. (iPhone 10)
  • Compacted some resources to reduce the package size.



Tuesday 2 October 2018

Release v1.0.2 - Android Play Store


  • Added new particle to player spaceship and enemies.
  • Updated the fire ball (default weapon) as it was too thin.
  • Reduced the player spaceship damage from being hit by objects.
  • Redesigned the levels for the game balance.

Monday 24 September 2018