Vecth
Thursday, 31 January 2019
Artwork Trial.
I am not a professional artist so it took a lot of time to finish this simple image. I learned that the artwork is never easy and requires the patience as much as the game programming does.
Release v1.0.8 - Apple/Android
- Added more levels and a new world (Illusion).
- Added some nice effects on the level transition and main menu screen.
- Updated the controller touch size bigger for finger touch detection easily.
- Updated the default weapon particle.
- Updated the default weapon levels to be an extreme weapon at highest level.
- Fixed the level balance.
- Fixed minor bugs.
Saturday, 10 November 2018
Release v1.0.4 - Apple/Android
- Some gems appear on the ground in advance.
- Added an effect giving off white smoke when a bullet his the wall.
- Added 10 more levels - Ended up with reordering of the levels of world 1.
Wednesday, 24 October 2018
Release v1.0.3 - Apple/Android
- Added a new background music.
- Added a new enemy, T-Eugene.
- Added the game info menu.
- Added new 5 levels to World 2.
- Updated background particles of World 2 and enemy explosion particles.
- Redesigned the default weapon, Fireball Crusher to fire continuously.
- Redesigned levels due to unrealistically difficulty to clear.
- Changed the position of the cog button because it is overlapped in wide resolution. (iPhone 10)
- Compacted some resources to reduce the package size.
Tuesday, 2 October 2018
Release v1.0.2 - Android Play Store
- Added new particle to player spaceship and enemies.
- Updated the fire ball (default weapon) as it was too thin.
- Reduced the player spaceship damage from being hit by objects.
- Redesigned the levels for the game balance.
Monday, 24 September 2018
Tuesday, 18 September 2018
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